Prisoner Transport Manifest
<= UNINITIALIZED =>
The following individuals listed within this manifest are now in the official custody of this transport and are to remain in stasis for the entirety of their journey until they are remanded to the care of an authorized Klescher Rehabilitation Facility.
MANIFEST:
Name: ~mission(RandomName21), Prisoner ID: ~mission(RandomInteger21)
Name: ~mission(RandomName14), Prisoner ID: ~mission(RandomInteger14)
Name: ~mission(RandomName22), Prisoner ID: ~mission(RandomInteger22)
Name: ~mission(RandomName10), Prisoner ID: ~mission(RandomInteger10)
Name: ~mission(RandomName26), Prisoner ID: ~mission(RandomInteger26)
Name: ~mission(NameSave3), Prisoner ID: ~mission(AIIntegerSave3)
Name: ~mission(RandomName5), Prisoner ID: ~mission(RandomInteger5)
Name: ~mission(NameKill1), Prisoner ID: ~mission(AIIntegerKill)
Name: ~mission(RandomName2), Prisoner ID: ~mission(RandomInteger2)
Name: ~mission(RandomName7), Prisoner ID: ~mission(RandomInteger7)
Name: ~mission(RandomName12), Prisoner ID: ~mission(RandomInteger12)
Name: ~mission(RandomName24), Prisoner ID: ~mission(RandomInteger24)
Name: ~mission(RandomName13), Prisoner ID: ~mission(RandomInteger13)
Name: ~mission(RandomName9), Prisoner ID: ~mission(RandomInteger9)
Name: ~mission(RandomName17), Prisoner ID: ~mission(RandomInteger17)
Name: ~mission(RandomName8), Prisoner ID: ~mission(RandomInteger8)
Name: ~mission(RandomName23), Prisoner ID: ~mission(RandomInteger23)
Name: ~mission(RandomName20), Prisoner ID: ~mission(RandomInteger20)
Name: ~mission(RandomName11), Prisoner ID: ~mission(RandomInteger11)
Name: ~mission(RandomName18), Prisoner ID: ~mission(RandomInteger18)
Name: ~mission(RandomName27), Prisoner ID: ~mission(RandomInteger27)
Name: ~mission(RandomName15), Prisoner ID: ~mission(RandomInteger15)
Name: ~mission(RandomName6), Prisoner ID: ~mission(RandomInteger6)
Name: ~mission(NameSave1), Prisoner ID: ~mission(AIIntegerSave1)
Name: ~mission(RandomName16), Prisoner ID: ~mission(RandomInteger16)
Name: ~mission(RandomName25), Prisoner ID: ~mission(RandomInteger25)
Name: ~mission(RandomName3), Prisoner ID: ~mission(RandomInteger3)
Name: ~mission(RandomName19), Prisoner ID: ~mission(RandomInteger19)
Name: ~mission(RandomName1), Prisoner ID: ~mission(RandomInteger1)
Name: ~mission(NameSave2), Prisoner ID: ~mission(AIIntegerSave2)
Name: ~mission(RandomName28), Prisoner ID: ~mission(RandomInteger28)
Name: ~mission(RandomName4), Prisoner ID: ~mission(RandomInteger4)
*NOTE* The Advocacy and OIJ have requested that following inmates be processed first upon arrival and taken directly to interview holding cells. At no time should they be left alone with the general population as the risk of reprisals is high. ~mission(RandomInteger19) ~mission(AIIntegerKill) ~mission(RandomInteger6) ~mission(RandomInteger21) ~mission(RandomInteger16)
Источник — игровой журнал Star Citizen. Текст приведён на языке оригинала.